SCENARIO EVENTS

Every scenario has a set number of events that can be completed, tracked, and are added up to determine the amount of Result Points earned at the end of a scenario. Achieving objectives can complete these events. Objectives range from collecting files, building barricades, using certain items, or watching cutscenes. Any scenario events completed are permanently saved as long as the player saves their games. However, trying to earn 100% completion for every scenario requires multiple playthroughs. Some events are tied to certain characters only or some are completely reliant on luck. You can view completed scenario events from the scenario or character select menu or through the Character Log from the main menu.


This section is to display how to achieve completion for every event in the game. Some events are conditional and require the player to perform an action in order to receive credit. But most events will apply universally in most cases. Successful “Max Point” running hinges on players knowing which events are possible while also completing the scenario as fast as possible. Once a player has earned 100% scenario completion for every scenario, the “Infinity Mode” extra will unlock in Collections which will allow players to play with infinite ammo exclusively in Single Play Mode only.

 

MAX POINT RUNS

As previously mentioned in the General section of the guide, a “Max Point” run is a unique type of speedrun. The runner must complete as many possible scenario events while collecting 8 Special Items, finishing the scenario with the best rank and obtaining both the “No Damage Clear” and “No Weapon Clear” bonuses. This is difficult and requires a lot of planning as errors and random factors can potentially ruin these particular runs. Similar to regular speed runs, Max Points runs force players to play as a specific character and for online runs, will require other players to play as specific characters in order to complete specific events tied to those characters as well. An example is Mark is required in the “Outbreak” as many events are tied to Bob while reaching the rooftop, and in the “Decisions, Decisions” scenario, you need to have Yoko in your team in order to trigger an additional cutscene between Yoko and Greg.


One of the biggest factors is getting the right Special Item set, as getting the wrong Special Item set can cost quite a bit of time and unnecessary room visits to collect the required Special Items. Special Items being obtained in a “Max Point” run need not be completely out of the way for the player doing the run.


Single Play Mode is probably the most difficult, as you cannot predict the nature of the AIPC characters and they will not always be cooperative and reliable in many instances. Keeping them alive can also prove difficult as the higher difficulties do not provide a lot of resources to keep them safe. You’ll also need to be reliant on them to finish off scenario bosses while staying out of danger. Some scenarios such as the “Below Freezing Point” and “The Hive” scenario have outs into defeating the scenario bosses without weapons while the “Hellfire” and “Decisions, Decisions” scenarios do not. G-Mutant can be defeated solely by using the train and Giant Leech can be defeated with just tackles. The stress of the randomness of the AIPCs and severe lack of resources offline can easily make this type of run off-putting, but these runs are possible during Single Play Mode.


Network Play Mode is much easier because with a proper team and planning, it boils down to execution once everyone knows their roles and what to do. The only random factors of Network Play Mode are that item sets, enemy placements, and the Special Item sets. Since character partners aren’t preset like they are in Single Play Mode, players can pick the right characters in order to achieve some of the events that are tied to specific characters. An important thing to note is that the runner has to load into doors as little as possible, because each door loading screen costs a player an additional 12 seconds, play time can accumulate quickly if you’re constantly dooring. You’ll need to abuse lag and have competent players that can keep waves off of you to get by areas safely since the runner will not have the luxury of using doors to reset rooms.

 

SCENARIO EVENT CHECKLIST AND COMPLETION RATIO

Any scenario events that have been completed at least once and have been saved will permanently be saved and collected on the event checklist. During a single playthrough of a scenario, you can complete roughly 20% - 80% of the scenario’s events at a time (there is one scenario only that is possible to complete with 100% but by using a specific character, see the Scenario Event category for more details). While selecting the scenario or character to play, you can press the Triangle button (keep in mind the button pressed will be different, depending on which region of the game you’re playing) to review already completed scenario events. Achieving 100% on a scenario will take multiple playthroughs so if you’re trying to completely complete the game, you’ll eventually have to play through the scenario a bit to complete every event possible.


Once you have achieved 100% scenario event completion for every scenario, you’ll unlock and be able to purchase the Infinity Mode extra from Collections.

 
 

SINGLE PLAY MODE RESULT POINT CALCULATION FORMULA

A: Scenario events completed during the scenario (you can scroll the result screen to see scenario events that have been completed during the scenario)


B: Special Items obtained during the scenario. Each Special Item is x10 and a Game Over is an automatic 0


C: Clearing the scenario. Completion of the scenario is worth 500 and 0 on a Game Over


D: Difficulty. Easy = 0.5, Normal = 1.0, Hard = 1.2, Very Hard = 1.75


E: AIPC Partners. If both AIPC partners survive = 1.5, one AIPC Partner survives = 1.2, if both AIPC partners die = 0.8. If playing on Lone Wolf Mode = 1.0


F: Scenario clear time: S Rank = 2.5, A Rank = 2.2, B Rank = 2.0, C = 1.8, D Rank = 1.7, E Rank = 1.5. Game Over = 1.0


G: Special bonuses. No bonuses = 1, No Damage Clear = 2, No Weapon Clear = 2, No Damage & Weapon Clear = 3


H: Scenario mode. Scenario = 1, Infinity = 0.3

 
 

NETWORK PLAY MODE RESULT POINT CALCULATION FORMULA

A: Scenario events completed during the scenario (you can scroll the result screen to see scenario events that have been completed during the scenario)


B: Special Items obtained during the scenario. Each Special Item is x10 and a Game Over is an automatic 0.


C: Clearing the scenario. Completion of the scenario is worth 500 and 0 on a Game Over


D: Difficulty. Easy = 0.8, Normal = 1.0, Hard = 1.2, Very Hard = 1.5


E: Scenario clear time: S Rank = 10.0, A Rank = 7.5, B Rank = 4.5, C = 3.0, D Rank = 2.5, E Rank = 2.0. Game Over = 1.6


F: Special bonuses. No bonuses = 1, No Damage Clear = 2, No Weapon Clear = 2, No Damage & Weapon Clear = 3

 

HELLFIRE SCENARIO EVENT GLITCH

On all regions of Resident Evil: Outbreak, there is an infamous glitch where the scenario completion will glitch at 96% and doesn’t count event #26: “Rang front lobby bell” on the scenario event completion list. This glitch would prevent players from legitimately unlocking the “Infinity Mode” extra in Collections. It is actually possible to achieve 100% scenario event completion in a single play through. However, this requires the player to play as Alyssa and playing on either the Easy or Normal difficulties. Fortunately, there is a method to get around this glitch which sadly only works on the Japanese version of the game as the other versions required the player to play online to get around the glitch. It will require you to jump through a few hoops to unlock. Depending on if you’re playing on console or Emulator, you’ll need to do a few things. This method is merely to trick the game into thinking the event has been completed. Read below to fix the glitch.


WARNING: Be sure to make a backup save using another Memory Card or using a Save State if playing on Emulator, just in case the glitch corrupts the save file or damages it in some way. You have been warned!


(Playing on Console)

1) Complete event #26 on either the “Below Freezing Point” or “Decisions, Decisions” scenario (do not complete the scenario). The “Outbreak” scenario’s event is tied to hearing a scream which is completely random and the “The Hive” scenario only has 23 scenario events. Enter a room with a Typewriter and select yes to save and you’ll be returned to the main menu.


2) Select Single Play Mode and select Scenario and when prompted to load your data, remove the Memory Card from your PlayStation 2 console. Then select cancel and the game will return you to the main menu.

3) Select Single Play Mode and then "Scenario" and choose the "Hellfire" scenario on the scenario select screen. Insert your memory card back into the PlayStation 2 console after selecting the “Hellfire” scenario before being taken to the character select screen.

4) After selecting your character and start the scenario. Quit the game from the pause menu.

5) Exit the result screen and save when prompted.

6) Select Single Play Mode and then select “Scenario" and the game will ask to load your last save file. Select yes to start from the typewriter you saved at. You'll continue from either the “Below Freezing Point” or “Decisions, Decisions” scenario, whichever one you played to achieve event #26.

7) Quit the game by using the pause menu. You'll see the “Rang front lobby bell” event in the event completion checklist if everything was done correctly.


(Playing on Emulator)


1) Complete event #26 on either the “Below Freezing Point” or “Decisions, Decisions” scenario (do not complete the scenario). The “Outbreak” scenario’s event is tied to hearing a scream which is completely random and the “The Hive” scenario only has 23 scenario events. Enter a room with a Typewriter and select yes to save and you’ll be returned to the main menu.


2) Select Single Play Mode and select Scenario and when prompted to load your data remove your memory card  by going on the  PCSX2 settings > Config >Memory Card > Port 1 and eject the Memory Card. Once the Memory Card has been ejected, select cancel and the game will return you to the main menu.

3) Select Single Play Mode and then "Scenario" and choose the "Hellfire" scenario on the scenario select screen. Insert your memory card through the PCSX2 window after selecting the “Hellfire” scenario before being taken to the character select screen.

4) After selecting your character and start the scenario. Quit the game from the pause menu.

5) Exit the result screen and save when prompted.

6) Select Single Play Mode and then select “Scenario" and the game will ask to load your last save file. Select yes to start from the typewriter you saved at. You'll continue from either the “Below Freezing Point” or “Decisions, Decisions” scenario, whichever one you played to achieve event #26.

7) Quit the game by using the pause menu. You'll see the “Rang front lobby bell” event in the event completion checklist if everything was done correctly.

 

OUTBREAK EVENT CHECKLIST

  • Built barricade out of barrels. (30 Points)

  • Used the staff room key. (20 Points)

  • Used the key with blue tag. (20 Points)

  • Solved painting puzzle. (30 Points)

  • Unlocked cabinet (Alyssa). (30 Points)

  • Moved cargo with the forklift. (20 Points)

  • Destroyed liquor room shutter. (40 Points)

  • Destroyed wire fence on rooftop. (20 Points)

  • Read all graffiti with lighter. (50 Points)

  • Built patrol car barricade. (30 Points)

  • Opened gasoline tanker valve. (20 Points)

  • Used lighter to ignite gas. (20 Points)

  • Activated detonator. (20 Points)

  • Killed zombies and survived. (40 Points)

  • Escaped zombies and survived. (40 Points)

  • Collected every map. (30 Points)

  • Died in gas tanker explosion. (40 Points)

  • Obtained "newspaper." (20 Points)

  • Obtained "Jack's memo." (30 Points)

  • Obtained "staffer's diary." (30 Points)

  • Obtained "Raccoon Today." (30 Points)

  • Screams in the owner's room. (10 Points)

  • Saw crow fly into drawing room. (10 Points)

  • Saw bottle break in wine room. (10 Points)

  • Saw bottle break in liquor room. (10 Points)

  • Heard screams in front of J's. (10 Points)

  • Watched "Will Becomes A Zombie." (30 Points)

  • Watched "Bob Gets Worse." (50 Points)

  • Watched "Bob's Suicide." (50 Points)

  • Watched "Bob Becomes A Zombie." (50 Points)

  • Watched "Block Staff Door." (30 Points)

 

OUTBREAK EVENT CHECKLIST GUIDE

BUILT BARRICADE OUT OF BARRELS.

40 Points

At the start of the scenario, position your character to the left of the barrel and move forward to push it. Once the barrel is positioned like in the image, you can now move the other barrel.

Event 1 A.png

BUILT BARRICADE OUT OF BARRELS.

(Continued)

Position the second barrel and push it to the door as displayed in the image. Successfully blocking the door with the 2 barrels will complete the event. If you wait too long to push the barrels, the barrels become locked in place and cannot be pushed. Lastly, only having one barrel barring the door will not complete the event.

Event 1 B.png

USED THE STAFF ROOM KEY.

20 Points

The door that leads from J's Bar to the Staircase Between 1F and 2F requires the Staff Room Key to open. The location of the key is based on difficulty. On Easy and Normal, the Staff Room Key is on the bar counter.

Event 2 A.png

USED THE STAFF ROOM KEY.

(Continued)

On Hard and Very Hard, the Staff Room Key will appear on Will's corpse after the zombies break in and kill Will.

Event 2 D.png

USED THE STAFF ROOM KEY.

(Continued)

Use the key on the door to complete the event.


WARNING: The event will not be completed if you attack and force open the door or unlock the door using Alyssa's picking tools.

Event 2 B.png

USED THE KEY WITH BLUE TAG.

20 Points

The door that leads from the Staff Room to Liquor Room requires the Key with Blue Tag to open. The location of the key is based on difficulty. On Easy and Normal, the Key with Blue Tag is on the table hiding underneath the Newspaper.

Event 3 A.png

USED THE KEY WITH BLUE TAG.

(Continued)

On Hard and Very Hard, the Key with Blue Tag will appear in the Owner's Room.

Event 3 B.png

USED THE KEY WITH BLUE TAG.

(Continued)

Use the key on the door to complete the event.


WARNING: The event will not be completed if you attack and force open the door or unlock the door using Alyssa's Picking Tools.

Event 3 C.png

SOLVED PAINTING PUZZLE.

30 Points

In the Owners Rooms, there is a painting on the wall that is tied to a locking mechanism.

Event 4 A.png

SOLVED PAINTING PUZZLE.

(Continued)

To open the deck, grab an Alcohol Bottle from either the Liquor Room or Wine Room and bring it to the Owner's Room and use it on the painting. Once the deck is unlocked the event is completed.

Event 4 C.png

SOLVED PAINTING PUZZLE.

(Continued)

Approach the deck and press the Action button to open it. The item inside is based on difficulty.

  • Easy: Magnum Revolver

  • Normal: Shotgun

  • Hard: Forklift Key

  • Very Hard: Forklift Key

Jack's Memo will also be inside the deck.

Event 4 D.png

UNLOCKED CABINET (ALYSSA).

30 Points

In the Drawing Room, there is a cabinet that requires picking tools in order to open. You must be Alyssa in order to open it. The difficulty will determine which picking tool will be best to unlock the cabinet. Once you pick open the cabinet, the event is complete.

  • Easy: S-Pick

  • Normal: S-Pick

  • Hard: W-Pick

  • Very Hard: W-Pick

Event 5 A.png

MOVED CARGO WITH THE FORKLIFT.

20 Points

You must use the Forklift Key on the Forklift in order to use the crane. The location of the Forklift Key is based on difficulty.

  • Easy & Normal: Wine Room

  • Hard & Very Hard: Owner's Room (Requires you to complete the painting puzzle in order to obtain the Forklift Key)

Event 6 C.png

MOVED CARGO WITH THE FORKLIFT.

(Continued)

You will be given a choice to operate the lever. Select "yes." The cargo will be lifted up allowing you to crawl to the shaft up above. This will complete the event.

Event 6 D.png

DESTROYED LIQUOR ROOM SHUTTER.

40 Points

In the Liquor Room, there is a shutter that can be forced open by attacking it. Bear in mind the shutter has a lot of structural points and requires a lot of firepower to force open. On easier difficulties this is simpler to accomplish due to the quantity of ammo and access to stronger weapons. However, on harder difficulties, there will not be as much ammo and weapons.

Event 7 A.png

DESTROYED LIQUOR ROOM SHUTTER.

(Continued)

There is an easy method to get the shutter opened without wasting resources. If you're playing on Easy and Normal, activate the Forklift and crawl to the duct but do not enter the duct, let the 3 stalking zombies’ approach and allow them to attack the shutter. Once the shutter has been heard opening it'll count towards the Event.

On Hard and Very Hard, there is an extra zombie in the Liquor Room that appears near the Forklift. You can manipulate this zombie and have it open the shutter for you and it will count towards the event.

Event 7 B.png

DESTROYED WIRE FENCE ON ROOFTOP.

20 Points

At the Rooftop, there is a fence that is weakened across from the Storage Room. The fence needs to be attacked in order to knock it down. Once the fence has been knocked down, the event is complete.

Event 8 B.png

READ ALL GRAFFITI WITH LIGHTER.

50 Points

You must have the Lighter in your inventory in order to do this event. There are certain spots in certain areas that have messages that will appear once you use the Lighter on them. The first location is in the Liquor Room.

Event 9 B.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Liquor Room
→ Rooftop

Event 9 D.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Rooftop
→ 3F To Rooftop Stairway

Event 9 F.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

3F To Rooftop Stairway
→ Liquor Room

Event 9 H.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Liquor Room
→ Top Floor of the Apartment

Event 9 J.png

READ ALL GRAFFITI WITH LIGHTER.

(Continued)

Examine the spot after using the Lighter will reveal a Spear. Once you use the Lighter at the fifth location the event is complete.

Event 9 K.png

BUILT PATROL CAR BARRICADE.

30 Points

In Front of J's Bar there are 2 police cars you can push to create a barricade. This will make it harder for advancing enemies to attack you. Push the first police vehicle like in the image display.

Event 10 A.png

BUILT PATROL CAR BARRICADE.

(Continued)

Push the second police vehicle like in the image displayed. Once both vehicles have been pushed enough, a cutscene will trigger taking you to the next area and completing the event. If you take too long, the cutscene will take you to the next area regardless. Lastly, having only one car set will not be enough to complete the event.

Event 10 B.png

OPENED GASOLINE TANKER VALVE.

20 Points

After a cut scene of Raymond being killed, head over to the tanker and position behind it. A message will ask to turn the valve handle. Select "yes" and a cutscene will play pouring gasoline on the ground. After the cutscene ends, the event is complete.

Event 11 A.png

USED LIGHTER TO IGNITE GAS.

20 Points

If you did not grab and hold onto the Lighter back at J's Bar, another Lighter will appear next to Raymond's body. Position your character on the dry portion of the ground after releasing the gasoline and use the Lighter. After 2 cutscenes the event will be completed.

Event 12 E.png

ACTIVATED DETONATOR.

20 Points

At the Main Street, you need to use the detonator near the case to trigger the charges. The detonator is broken up into two pieces, the Detonator Main Unit and Detonator Handle.

Event 13 B.png

ACTIVATED DETONATOR.

(Continued)

The Detonator Main Unit is on the east side of the street. On Hard and Very Hard, the Detonator Main Unit is further east down the street. The Detonator Handle is near the dead policeman's corpse. Combine both items and use the Detonator near the rig kit to complete the event.

Event 13 C.png

KILLED ZOMBIES AND SURVIVED.

40 Points

You must have used the Detonator on the rig kit to blow up the zombies on the street instead of returning back to the van to escape. Another cutscene will play before the ending cutscene of your character leaving in the van following with another cut scene afterwards.

Event 14 D.jpg

ESCAPED ZOMBIES AND SURVIVED.

40 Points

After the cutscene on the footbridge, instead of heading to the main street, return back to the van and talk to Dorian again. A message will ask you if you want to board the van again. Select "yes" and the ending cutscene will trigger.

Event 15 C.png

COLLECTED EVERY MAP.

30 Points

In the Break Room examine the trash can to find the map for the entire bar.

NOTE: If you're playing as Cindy, she already has the map by default and it will count towards the event.

Event 16 A.png

COLLECTED EVERY MAP.

(Continued)

In Front of J's Bar, examine the police car as displayed in the image to find the second map. Once you collect this map along with the one back in J's Bar, the event is complete.

Event 16 C.png

DIED IN GAS TANKER EXPLOSION.

40 Points

After using the Lighter on the gasoline, you have a few minutes to jump into the water before the tanker explodes.

Event 17 A.png

DIED IN GAS TANKER EXPLOSION.

(Continued)

Once a few minutes have passed, a cut scene of the fire reaching the tanker will trigger. This will result in a game over.

Event 17 B.png

DIED IN GAS TANKER EXPLOSION.

(Continued)

On the result screen, you'll have the event completed on the checklist. You only need to do this once to get credit for the event.

Event 17 D.png

OBTAINED "NEWSPAPER."

20 Points

You must pick up the Newspaper and have it in your inventory in order for the file to appear under "File". The scenario provides more than Newspaper, but the easiest one is located in the Staff Room by the table.

Event 18 A.png

OBTAINED "NEWSPAPER."

(Continued)

The Newspaper locations will change based on difficulty. (Single Play Mode)

  • Easy: Staff Room, Drawing Room, Rooftop

  • Normal: Staff Room, Drawing Room

  • Hard: Staff Room, Drawing Room

  • Very Hard: Staff Room, Rooftop

Event 18 B.png

OBTAINED "JACK'S MEMO."

30 Points

This file is located in the Owner's Room. You must bring an Alcohol Bottle from either the Liquor Room or Wine Room and use it on the painting which will unlock the desk. An item will be inside. Take it first then you can obtain the file inside.

Event 19.png

OBTAINED "STAFFER'S DIARY."

30 Points

This file is located in the Locker Room. Open the locker as displayed in the image to find the file.

Event 20.png

OBTAINED "RACCOON TODAY."

30 Points

This file is located in front of the Apple inn. Approach the newspaper stand and examine it in order to find the file.

Event 21.png

SCREAMS IN THE OWNER'S ROOM.

10 Points

When you enter the Owner's Room for the first time, there is a slight chance a scream will be heard. It is a one-time event therefore if the scream does not occur, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 22.png

SAW CROW FLY INTO DRAWING ROOM.

10 Points

After a few seconds of entering the Drawing Room, a crow will break through a window. You do not need to kill it, only witness the crow entering the Drawing Room. In Single Play Mode, the crow will not appear on the Easy difficulty.

Event 23 B.png

SAW BOTTLE BREAK IN WINE ROOM.

10 Points

When you enter the Wine Room for the first time, there is a slight chance a bottle will fall to the ground near the Tutorial file. This is a one-time event, therefore if the bottle didn't fall the first time entering the room, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 25 B.png

SAW BOTTLE BREAK IN LIQUOR ROOM.

10 Points

When you enter the Liquor Room and approach the camera angle in the image displayed for the first time, there is a chance a bottle will far to the ground on the far-right side of the shelves. This is a one-time event, therefore if the bottle didn't fall the first time entering the room, it won't for the rest of the scenario. This event is RNG and might require multiple retries.

Event 24 B.png

HEARD SCREAMS IN FRONT OF J'S.

10 Points

After the cutscene in front of J's Bar, head towards the dead end that is away from Raymond. there is a slight chance a scream will be heard in the background. This is a one-time event therefore if the scream does not occur you will not be able to get it for the rest of the scenario. This event is RNG and may require multiple retries.

Event 26.png

WATCHED "WILL BECOMES A ZOMBIE."

30 Points

This event requires Mark to trigger the cutscene by shouldering Bob! In order to get this cut scene, do NOT build a barricade out of the barrel otherwise this WILL lock out the event! Wait for the zombies to break into the bar.

Event 27 B.png

WATCHED "WILL BECOMES A ZOMBIE."

(Continued)

The player in control of Mark will then shoulder Bob towards the Staff Room door triggering the cut scene and completing the event.

Event 27 E.png

WATCHED "BOB GETS WORSE."

50 Points

You must use the Nail Gun and create the barricade in the Staff Room AFTER shouldering Bob to the Staff Room to the point where he will move and stand idle. Any character can shoulder Bob, unlike the previous event.

Event 28 E.png

WATCHED "BOB GETS WORSE."

(Continued)

After the Nail Gun was used to create the barricade, ALL AIPCs or players in Network Play Mode MUST be present in the Staff Room for the cutscene to trigger. If the barricade is destroyed the event will not trigger. The cutscene will complete the event.

Event 28 D.png

WATCHED "BOB'S SUICIDE."

50 Points

Mark MUST be alive or this cutscene will not trigger! Either shoulder or have Bob follow you onto the Rooftop and a cutscene will trigger where Bob will commit suicide to avoid transforming into a zombie. Bob will drop his handgun afterwards. After the cutscene resolves, the event is complete.

Event 29 C.png

WATCHED "BOB BECOMES A ZOMBIE."

50 Points

Must be playing on Very Hard and Mark MUST be alive or this cutscene will not trigger! Either shoulder or have Bob follow you onto the Rooftop and a cutscene will trigger where Bob will transform into a zombie. Bob will not drop his handgun and will attack players afterwards. After the cutscene resolves, the event is complete.

Event 30 C.png

WATCHED "BLOCK STAFF DOOR."

30 Points

The Nail Gun is located on top of the desk in the Staff Room. Take it and use it on the boards positioned by the wall. A cutscene will play with your character boarding up the Staff Room. After the cutscene resolves, the event is complete.

WARNING: You cannot create the barricade if you use the Nail Gun! It takes all 20 nails to create the barricade.

Event 31 C.png
 

BELOW FREEZING POINT EVENT CHECKLIST

  • Unlocked locker with lockpick. (30 Points)

  • Thawed frozen wrench. (20 Points)

  • Used wrench to open panel. (20 Points)

  • Used valve handle to open door. (10 Points)

  • Watched "Used V-JOLT in B7F." (20 Points)

  • Watched "Used V-JOLT in B6F." (40 Points)

  • Watched "Monica Runs Off." (10 Points)

  • Watched "Giant Moth Attacks." (40 Points)

  • Watched "Comp. Room Desertion." (50 Points)

  • Unlocked comp. room w/ card key. (20 Points)

  • Unlocked shutter with card key. (20 Points)

  • Watched "Used Blowtorch." (20 Points)

  • Used key to activate turn table. (20 Points)

  • Watched "Missed Turntable." (40 Points)

  • Watched "Turn Table Goes Up." (20 Points)

  • Moved locomotive. (30 Points)

  • Watched "Defeated Mutated G." (20 Points)

  • Received item from researcher 1. (30 Points)

  • Got item from staffer 2 (Yoko). (50 Points)

  • Obtained map. (20 Points)

  • Obtained "Top-Secret Memo." (30 Points)

  • Obtained "Researcher's Will." (30 Points)

  • Obtained "Staff Memo." (20 Points)

  • Obtained "Interoffice Memo." (20 Points)

  • Obtained "Laboratory Memo." (30 Points)

  • Obtained "monthly Passcode." (20 Points)

  • Obtained "Custodian's Diary." (30 Points)

 

BELOW FREEZING POINT EVENT CHECKLIST GUIDE

UNLOCKED LOCKER WITH LOCKPICK.

30 Points

As Alyssa, you must open the locker located at the B6F Break Room to complete the event. The pick required to open the locker is based on difficulty.

  • Easy: S-Pick

  • Normal: S-Pick

  • Hard: I-Pick

  • Very Hard: S-Pick

Event 1 A.png

THAWED FROZEN WRENCH.

20 Points

The Frozen Wrench is located at B6F South Passage (taking this will activate the zombies in this area). You must take the Frozen Wrench to B6F Break Room.

Event 2 B.png

THAWED FROZEN WRENCH.

(Continued)

In B6F Break Room, use the wrench next to the sink to thaw it and complete the event.

Event 2 D.png

USED WRENCH TO OPEN PANEL.

20 Points

In the B6F Security Center, there are two wall panels. After thawing the wrench, use it on one of the wall panels to open it. Depending on difficulty, the Valve Handle will be in a different panel. If both of the wall panels were forced open before using the wrench, you will not be able to complete the event.

NOTE: In Network Play Mode, the Valve Handle will be inside both wall panels.

Event 3 A.png

USED VALVE HANDLE TO OPEN DOOR.

10 Points

In the B6F Security Center, take the Valve Handle and use it on the hole to open the shutter which will allow access to B7F. Once the shutter is fully opened, the event is complete.

Event 4 B.png

WATCHED "USED V-JOLT IN B7F."

20 Points

In B7F, you need to create the V-Jolt combining UMB No.3 and VP-017 which are found in the B7F Chemical Storage and B7F Chemical Disposal Room. Take the V-Jolt to the Ducts from B7F, and use it by the ladder to trigger a cutscene of the plant being killed to complete the event.

Event 5 B.png

WATCHED "USED V-JOLT IN B6F."

40 Points

In B7F, you need to create the V-Jolt combining UMB No.3 and VP-017 which are found in the B7F Chemical Storage and B7F Chemical Disposal Room. You can only complete this event if you started on B6F in Single Play Mode. In Network Play Mode if you start on B7F, you'll need the players that started on B6F to open the shutter in B6F Security Center then climb down the ladder and open the shutter in the B7F Laboratory in order to access the Duct on B6F. Use the V-Jolt on the ladder to trigger the cutscene and complete the event.

Event 6 B.png

WATCHED "MONICA RUNS OFF."

10 Points

This cut scene triggers when you're in the Platform. A gun shot will occur just before the cut scene. Once the cut scene resolved the event is complete.

Event 7 B.png

WATCHED "GIANT MOTH ATTACKS."

40 Points

This cutscene triggers when you enter the Main Shaft BEFORE 2 minutes have elapsed after registering your fingerprint in the B5F Computer Room during Single Play Mode. In Network Play Mode, the time limit changes based on item set and time variables which are completely RNG. Once the cutscene resolves, the event is complete.

Event 8 F.jpg

WATCHED "COMP. ROOM DESERTION."

50 Points

You need to register your fingerprint first then wait in the B5F Computer Room. In Single Play Mode, you need to be playing with AIPCs in order to trigger the event. The Giant Moth will abduct one of the AIPCs in the Main Shaft and bring them to the B5F Computer Room. Instead of encasing them in a cocoon, a cutscene will trigger.

Event 9 E.png

WATCHED "COMP. ROOM DESERTION."

(Continued)

In Network Play Mode, one player needs to register their fingerprint in B5F Computer Room, then another player should be on standby at the B4F West Area Passage. The player at B4F then enters the Main Shaft to trigger the event. In Network Play Mode, the random time variables can make the event more difficult to trigger.

Event 9 G.png

UNLOCKED COMP. ROOM W/ CARD KEY.

20 Points

The Lab Cardkey required to unlock the door to B5F Computer Room is located at the B4F Turn Table. Take the cardkey to the B5F Area B Passage and use the cardkey on the cardkey reader to complete the event.

NOTE: If you've unlocked the door to the B5F Computer Room via the passcode terminal at the B6F Security Center, you cannot complete this event.

Event 10 C.png

UNLOCKED SHUTTER WITH CARD KEY.

20 Points

The Lab Cardkey required to unlock the shutter in B4F East Area Passage is located at the B4F Turn Table. Take the cardkey to the B4F East Area Passage and use the cardkey on the cardkey reader to complete the event.

NOTE: If you've unlocked the shutter in B4F East Area Passage via the passcode terminal at the B6F Security Center, you cannot complete this event.

Event 11 B.png

WATCHED "USED BLOWTORCH."

20 Points

You must take the Blowtorch located in the B4F Culture Room to the B4F Low Temperature Room and use the torch near the control panel with the dead researcher. Once the cutscene resolves, the event is complete.